Skulk should always drop XP when blown up by TNT, not just by player interacted TNT. TLDR: if skulk doesn’t drop xp from any explosion, then it is useless as a form of storing xp, and filling the niche of a passive xp farm with no player input. The reason for this skulk change could be so players don’t tnt dupe, however if renewable sand and movable block entities are added, then tnt duping doesn’t need to exist either Due to the low amount of xp in a skulk block, and the durability used for each block broken, the xp gain will not be worth it due to mending taking up most of the xp. It’s impractical to store xp if a player has to come along and harvest it, and people will just go back to using auto clickers on regular mob farms(which autoclickers are third party, so should not be treated as something every player should do). There is no reason to farm skulk other than for decoration. If xp is given from any tnt explosion, then I believe the ecological niche of the zombie piglin bug can be patched out without backlash, due to this intentional feature. I think the skulk block should drop xp from all tnt and explosions(whether it be creeper, tnt dispenser, witherskull ect.) I believe this to be the case because skulk was added to be a way to get passive xp, so an alternative was added to replace the zombie piglin agro xp bug. I don’t think this makes sense for the skulk block though. You only should get xp from an ore if it’s a player activated mechanism. Player ignited tnt dropping xp from ore makes sense.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |